Tech giant Google and British startup Improbable recently announced a partnership for the creation of SpatialOS, a joint video game developer initiative that uses the Google Cloud Platform. Both companies intend to promote innovation by subsidizing qualified video game developers access to SpatialOS, the world-building technology owned by Improbable.

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Infinite Virtual World Might Be Possible Thanks to SpatialOS

The SpatialOS beta and the Games Innovation Program is set to be launched in the first quarter of 2017, but Improbable has already released its Game Developer Open Alpha available for the SpatialOS. This will grant video game developers access to the SpatialOS platform and the whole set of development tools so they can test and experiment the new software as much as possible.

“We set out to build SpatialOS because we saw what developers wanted to do, but were held back from achieving. Since we founded Improbable, we have talked to many developers who have amazing ideas for new kinds of games they can’t currently realize. Like them, we want to create and inhabit realistic worlds where players’ actions have real consequences – but technical limitations have stifled innovation in gaming.”

Said Herman Narula, CEO and co-founder of Improbable.

The software allows video game developers to define and build simulated virtual worlds that can house hundreds or perhaps thousands of players at the same time. This exceeds the conventional limits of what servers are currently able to do.

SpatialOS is a cloud-based computational platform

The current approach consists of online worlds that are constrained to having one large server, limiting developers in terms of concurrent players, reliability, and world scale. While SpatialOS works as a computational platform based on the cloud that allows developers to use multiple servers and engines to support a single world.

“Imagine a virtual city populated by players, who can make lasting changes to its social structure or its economy through their actions. Or a battle between thousands of players played out in real time over days or weeks. These are possibilities that demand a totally different approach. We’re particularly excited that both the partnership program and our open alpha will make it easier for small core teams, regardless of studio size, to create new game ideas involving worlds built on this scale. So much innovation in games comes from small core teams, so one of our priorities is enabling teams to build a product they could immediately deploy, scale and grow, with players involved from the early stages. These teams can use SpatialOS, backed by the power and stability of GCP, to iterate ideas rapidly and test them early.”

Said Narula.

Both virtual reality developers and standard video game studios can use SpatialOS. Interested developers can sign up for the Experimental Game Developer Alpha of SpatialOS at their official website.

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