Google’s Seurat Brings High-End 3D Graphics to VR
Google’s Seurat can provide movie studios and video game developers with an easier way to bring 3D high-quality imagery to mobile Virtual Reality platforms.
Lucasfilm Used Google Seurat for its Stars Wars Movie
Seurat is able to break down complex three-dimensional scenes in order for them to be easily rendered on mobile devices. It makes it unnecessary to scale down 3D scenes.
Lucasfilm’s ILMxLAB studio used Seurat in a Rogue One scene, one that took over an hour to render on a PC, and now any decent mobile GPU can render it in 13 milliseconds. The Seurat tool reduced the scene’s texture size and its polygon count considerably.
“Seurat – named after the great French painter – makes it possible to render high-fidelity scenes on mobile VR headsets in real time. It uses some clever tricks to help you achieve desktop-level graphics or better with a mobile GPU. Seurat enabled ILMxLAB, the branch of Lucasfilm focused on pioneering next generation immersive experiences, to bring the cinema-quality world of Rogue One to a mobile VR headset. We’ll have more to share on Seurat later this year, so stay tuned.”
Seurat has definitely a lot of potential in the Virtual Reality industry, it could make it really easy for developers and creators to build more attractive virtual environments that current VR headsets can handle.