Oculus Launches Official Set of Mixed Reality Capture Tools
Use Oculus official mixed reality capture kit to record yourself in VR.
Oculus has unveiled the official set of the Mixed Reality Capture Tools for the Quest headset, enabling users to now record high-quality gameplay footage where people and real-world objects will appear in virtual reality.
Mixed reality capture is an invaluable marketing tool for enterprise developers working with virtual reality headsets such as PC VR, Oculus Rift and HTC Vive. It enables players to showcase a clearer interpretation of the experiences that they have had in-game. The mixed reality compatibility in the Oculus Quest headset also provides content creators and developers with an impressive new option for sharing their standalone gameplay with others at a small fee.
You will need the following hardware to set up and run this:-
- Oculus Quest headset
- A performant PC which should be connected to the same local network as the Oculus Quest headset.
- A compatible HDMI or USB camera
- An Oculus Rift or Oculus Rift S headset for calibration
- A dedicated capture card: can be a HD60Pro or Elgato HD6OS
- Green screen
Once you have a complete hardware lineup, you need to download the ADP app on the Oculus Quest headset and then the Mixed Reality Capture Toolkit.
After the installation of these on the Quest platform, you can start the camera calibration.
This entails printing a physical tracer image and also running various calibration procedures by using tools found in the Mixed Reality Capture Tools package.
When this process is complete, launch the Mixed Reality capture app found in the Oculus Quest headset and then composite the captured footage in OBS (this is a cross-platform streaming and recording software that is both free and open source) by making use of the new Oculus Mixed Reality plugin.
After the calibration has successfully done and the images have been correctly composited on OBS, it will be possible to immerse yourself directly into the virtual scene and assume your avatar. The virtual renditions in your Touch controllers will subsequently be layered over their real-world counterparts so as to generate a seamless interaction between the real-world user and the virtual environment while the user is on camera.
The process is slightly complex but you can get it right if you keenly follow the provided instructions. For a full breakdown of the complex process required for this set up, check out the Oculus Developer page.