Flight Combat Game ‘Project Wingman’ Arriving on December 1st
The upcoming aerial combat game for PC Project Wingman is set to launch on December 1st. Apart from the traditional monitor support, the developer Sector D2 has also revealed that the game will also feature SteamVR headset support on the launch day.
Project Wingman was spurned out of a successful Kickstarter campaign in mid-2018 and enables the player to fly fighter jets on various missions and in various game modes. A description on the game’s Steam page mentions that gameplay will range from “intense aerial dogfights to large scale ground assault” that will take place in an “alternate scorched earth setting.”
According to Sector D2, the Virtual Reality support for Project Wingman is set to arrive at launch and will offer a “1:1 experience with traditional players” that will put the player in the cockpit as they go on the high-flying dogfighting against other users via regular monitors.
While it is still possible to use any traditional controller in a gamepad or HOTAS setup, it does not currently support Virtual Reality motion controllers at this time. In the early prototyping phase, the team had investigated motion control support but this foray never went past the testing phase.
The studio has revealed that it can attempt reinvestigating this should there be sufficient demand, describing it as an “interesting novelty” that would be an option for users without controllers.
The users who play in virtual reality will likely require something higher than a min-spec VR-ready computer in order to run this game without any hitches. According to the lead developer Abi Rahmani, he could play at “very playable frame rates” that were cranked up to 150% render scaling.
These components aren’t officially regarded as the as the recommended specs but they provide a hint of how the game will run on your machine: –
- Processor: AMD Ryzen 5 2600
- Memory: 16GB DDR4 at 2133Mhz
- GPU: GTX 1070
The video below shows a full mission ‘Operation Blackout’ of the game played in virtual reality.