Scope AR Launches Browser-Based AR Creation Platform for Enterprise Market
Scope AR has been building AR applications for industrial customers since 2010. A new project now brings its AR feature to browsers.
AR startups have had a tough time attracting the enterprise market into the AR world. However, in the recent years, we have seen both the hardware and the software in the AR space being commodified and many enterprise customers beginning to find real-world use-cases that also align with their changing remote workflows.
Scope AR has been at the forefront of pushing the vision of the use of 3D models in manufacturing industry scale training and collaboration over the past decade.
Scope AR is now looking to develop a more scalable future for itself and is revamping its main product, Worklink, for the web. The new browser AR platform is known as Worklink Create and allows users to create 3D AR applications with little effort. It will also allow for team collaborations across different disciplines such as engineers collaborating with service managers.
Worklink enables customers to sidestep complexities and to author 3D content on CAD models without having to use Unity. It simplifies the process and makes it more approachable to users and customers who might not just be less technically inclined and who might not even have access to Unity developers to help them implement the integrations.
While Unity is an awesome creation tool, users must code to do anything with it. Worklink Create sidesteps this and offers users and customers a solution that is “more user-friendly and scalable” compared to the other available software from Scope AR’s competitors.
Worklink Create is browser-based platform that allows users to upload and edit 3D files complete with comments, animations and detailed instructions through a simple and intuitive drag-and-drop interface. It can then expand them with AR elements directly in the Worklink editor without using an additional 3D engine such as Unity.
In the Worklink editor, for instance, some switches on a machine can be marked and text instructions placed on them. They then move digitally into the field of vision when you look at them at a corresponding machine that is equipped with a smartphone camera or AR devices.
The platform will automatically scale down the detail in the CAD models to accommodate the capabilities of the devices to be used in rendering them so that they deliver an optimal performance that matches the computing power of the playback devices like smartphones or HoloLens 2.
Once the models have been published, a customer’s users can access them and the instructions through Worklink’s mobile and HoloLens apps.
Scope AR has placed an emphasis on commercial education, on-the-job training and troubleshooting, a focus that has seen renewed interest following the installment of the COVID-era guidelines which pushed a lot of collaborative efforts and processes into the virtual spaces.
Augmented Reality was not fully embraced following these digital transformations, realignments and the boom in remote work that happened at the height of the COVID-19 pandemic but according Scope AR CEO Scott Montgomerie, the company’s business also saw a boost during the pandemic.
Scope AR is also expanding its customer roster while being at the forefront of the manufacturing operations geared at rapidly building and repairing medical equipment essential for COVID-19 testing and treatment.
According to Montgomerie, the slow-paced AR adoption, while initially expected, has still been too much of a disappointment and Scope AR has therefore been forced to fully embrace mobile-based AR integrations on smartphones and tablets over the years. Scope AR is currently an authorized reseller of the HoloLens 2 headset even though HoloLens has its own remote collaboration software for the enterprise market called Remote Assist.
In 2019, Scope AR closed a $9.7 million Series A funding round which makes up the bulk of the $12 million that the company has raised so far from investors.