Multiplayer Sculpture App SculptrVR Arrives on Oculus Quest
The VR sculpting tool SculptrVR is now available on Oculus Quest. The creativity tool was first launched in 2016 and has undergone further rebuilding and refinements over the past three years. The app will now be available on Quest for just $9.99 (also for Oculus Rift with with Quest Cross-Buy and Cross-Play).
If you regularly use Google’s Tilt Brush, then you won’t have a problem finding your way around SculptrVR. It is a voxel-based art and multiplayer playground tool that you can use to sculpt objects in virtual reality. Using small blocks and various other shapes, players can sculpt little Minecraft-like worlds in VR.
SculptrVR is equipped with various creativity tools for both multiplayer and single-player sculpting of voxel worlds. The application also supports cross-play with players wearing other Oculus-based virtual reality headsets.
One of its main features is that it enables the user to scale their own sizes relative to the works of art they are creating which toys around with the player’s perception of scale and creates a magical effect. A user can, for example, model a mountain before beaming to the mountaintop so as to see a magnificent landscape.
SculptrVR is ideal for both professional creatives as well as novices who just want to indulge in the fun. If you are creative, you will find the tools and rich sculpting environment where you can do some detailed work using the virtual sculpting app very appealing.
You can do a lot with the VR sculpting app including hang gliding, climbing obstacles, swinging from above inside a glider up in the air or even firing rockets to drill some holes in the surrounding landscape. Oculus Quest already has some art apps such as Gravity Sketch and Tilt Brush but SculptrVR provides a different kind of experience.
The app developer, Nathan Rowe, has been working on the project for the past four years.
3D Printing VR Sculptures into Reality
Another really quirky feature of the app is that it allows you to 3D print individual 3D objects in a scene thereby enabling you to transform from virtual objects into real physical objects via 3D printers (.obj, .fbx). A virtual sculpture has a memory limit of 80 megabytes for the Quest version while the image export limit is just 10. According to the app developer, the memory limit is about 40 million triangles so a creative has to spend a few hours in the art work for them to hit the limit.
The video below shows a user creating a 3D scene that also includes a car:-
Then here is the image of the printed 3D car as posted by a user on Reddit:
SculptrVr. Last night test and fun to printer. Here the print. (Inside the making of + real life walk around it) from r/OculusQuest
SculptrVR also includes a co-op mode for creating joint sculptures with up to three other people, be they friends or strangers.
The app isn’t necessarily a replacement for Minecraft or No Man’s Sky but it offers an exciting exploratory and creative gameplay that some users would certainly enjoy.