Microsoft Flight Simulator to Have Initial VR Support for Windows MR in Fall
It is now confirmed that the Microsoft Flight Simulator will have VR support for all Windows Mixed Reality headsets at launch this fall. The VR compatibility will also come to other virtual reality headsets/platforms later on.
It is now confirmed that the Microsoft Flight Simulator is to have VR support but initially, it will only be for the Windows Mixed Reality headsets, the studio revealed this week. The virtual reality support will be added to the game for free this fall. Polygon initially reported that the first compatible device to be supported will be HP’s Reverb G2 headset with the other leading virtual reality headsets set to follow later. Polygon reported that the announcement for the VR support was first made on July 15th in a joint press briefing that was hosted by developers at both Asobo Studio and Microsoft.
The HP Reverb G2 hits the market this fall and boasts some impressive specs including its industry-beating 4320 by 2160 pixel resolution. This resolution is 2.5 times the resolution in the Oculus Rift S headset. Microsoft stated that the much-anticipated flight simulation game will be a launch title for the HP headset which was built in partnership with Valve and features unique audio and optical technology.
Developers reportedly told Polygon that work on implementing compatibility with other VR headsets is set to begin following the launch of the Reverb G2 headset. So far, HP is yet to provide a concrete date for the release of its new Reverb G2 headset. The Microsoft Flight Simulator is however set to launch on August 18th. However, it won’t have any VR support at that juncture so VR enthusiasts will have to wait a few weeks to try out the VR version of the ultra-realistic flight sim.
A developer update posted on July 30th later clarified that the software will support all the other Windows Mixed Reality headsets and not just the HP Reverb G2 this fall.
According to the developer update, the virtual reality support for the Microsoft Flight Simulator is set to “coincide with the HP Reverb G2 this fall.” The update continues that VR support “will be available on all Windows Mixed Reality headsets upon VR launch” with the support for the other VR platforms/headsets set to follow.
HP’s Reverb G2 is undergoing production in partnership with Microsoft under the Windows Mixed Reality platform so it is only logical that it would coincide with its release. The Microsoft Flight Simulator will also come to Steam so it is possible that while the VR support will be optimized for the Windows Mixed Reality platform, it will still be available unofficially on the other VR headsets upon release this fall. The game’s developer Asobo Studios has already confirmed that it will be working on support for the other headsets after the launch of the Windows Mixed Reality integration.
The Microsoft Flight Simulator VR support has long been top on the wishlist of the VR gamer community for months after the game’s reveal. In late 2019, the developer Asobo Studios announced that VR support was “very high” in its priority list.
The game has ultra-high-resolution aerial footage pulled from Bing Maps and from machine learning technology to create very realistic-looking imagery of the world that really come alive in VR.
The standard edition of the Microsoft Flight Simulator includes 20 planes and 30 airports that you can visit during launch. The game also has an expanded edition that has higher numbers of both of these. Click here to view the options.
Many VR enthusiasts are eagerly looking forward to the launch of the HP Reverb G2 headset which is coming with an improved 4K display, better ergonomics and which has been developed in partnership with Valve and integrates some of the features that are in the Valve Index virtual reality headset.
For example, the headset features a four-camera inside-out tracking. The headset has also been designed for Windows virtual reality controllers. Hopefully, official VR support will be implemented in the other (non-WMR) headsets soon enough.