New Facebook Policy Forbids Cloud VR Streaming on Oculus Store and App Lab
Facebook has a list of Virtual Reality Check (VRC) requirements on its Oculus developer website. Last week, Facebook added VRC.Quest.Streaming.2 to the listing.
It states that applications streaming immersive VR content “may only do so from a local source.” This must be a “device that the customer has physical access to.” It also states explicitly that “streaming from virtual devices or cloud sources is not allowed.”
Virtual Desktop allows users to stream from both local and remote PCs. Facebook rejected the feature when it first launched in 2019 which forced the developer to avail it as an optional patch on the sideloading platform SideQuest. Facebook reversed this earlier decision last week and allowed the feature back on the main Oculus store.
Last year also saw the cloud PC rental service Shadow VR announce plans to launch a Quest app for cloud VR streaming. Recently, the startup Pluto also announced a managed service that it plans to distribute via SideQuest. PlutoSphere users will therefore have to register with Facebook as developers which is a free process but one that needs you to provide either your card details or phone number. The app also won’t be getting automatic updates.
Explaining its policy to restrict cloud VR streaming, Facebook told UploadVR that streaming from remote devices “could impact comfort.” For now, Facebook will allow PC VR wireless streaming for local PCs and is hoping to learning more about the quality levels it can achieve before it considers cloud-based solutions for interactive VR.
https://virtualrealitytimes.com/2021/03/05/new-facebook-policy-forbids-cloud-vr-streaming-on-oculus-store-and-app-lab/https://virtualrealitytimes.com/wp-content/uploads/2021/04/PlutoSphere-600x338.pnghttps://virtualrealitytimes.com/wp-content/uploads/2021/04/PlutoSphere-150x90.pngTechnologyFacebook has a list of Virtual Reality Check (VRC) requirements on its Oculus developer website. Last week, Facebook added VRC.Quest.Streaming.2 to the listing. It states that applications streaming immersive VR content “may only do so from a local source.” This must be a “device that the customer has physical access...Sam OchanjiSam Ochanji[email protected]AdministratorVirtual Reality Times