VR Chat Gets Upgraded Avatars With Realistic Motion Tracking
One of the most popular social VR apps, VRChat, is getting a small improvement thanks to an update that adds realistic avatar movement. One of the app’s flexible advantages is that it allows users to import custom avatars that have been created through the standard game development tools.
Now the social VR app has announced that it is introducing a “completely revamped ” inverse kinematics functionality to the platform for estimating in-game body positions relative to the physical movement of a user. Oftentimes you will see an avatar’s elbow bending weirdly or the avatar’s legs dragging on the floor in what appears to be a strange shuffle and this happens because of the inverse kinematics in the system attempting to compensate for insufficient movement tracking data.
The social VR update has been in beta for quite some time and users might have noticed other users exhibiting a variant of the refreshed IK system of late. However, with the update, the new IK system becomes broadly available for the social VR’s entire user base.
According to the studio, the VRChat IK 2.0 system now features better motion and pose handling, improvements in elbow positioning, up to 11-point tracking as well as calibration saving to facilitate a seamless setup process for users with multiple Vive Trackers for detailed full-body tracking.
The update also features new options such as the ability to measure avatars by height, knee tracking, the ability to lock in a viewpoint for improved body sizing, chest tracking as well as elbow and shoulder tracking for the users that have standard two-controller kits rather than an array of Vive Tracker pucks. For additional information on what’s included in the new update, read the whole changelog here.
VRChat was released in 2017 in Steam Early Access and has been growing steadily over the years. It is currently estimated to have between 60,000 and 80,000 daily users based on an official metric tracking of Steam and non-Steam VR users.