‘Return To Castle Wolfenstein’ VR Port Comes to Quest Soon
Return To Castle Wolfenstein will soon be available on Oculus Quest with a full 6DoF support thanks to a mod that was developed by the popular modder DrBeef. This is good news as this collective was already lagging behind the unofficial portage of the other virtual reality classics such as Doom and Half-Life which came out in the 90s.
The first-person shooter (FPS) hit by ID Software Return To Castle Wolfenstein was originally released in 2001 on PC. The new mod now enables any owner of the game to play a campaign in a standalone mode in virtual reality. Perhaps an even better news for VR users is that the game will have full compatibility with Oculus Quest’s 6DoF controllers, including its 6DoF weapons as well as the two-handed weapons.
The upcoming VR port of the game is powered by the id Tech game engine and features supersampling, HD textures and advanced surface reflections. At the same time, it retains an impressive 72Hz. This project is still in alpha so it will take time before users get to fully experience the ambitious port.
Meanwhile, DrBeef and his team are currently working on implementing new VR-specific features to the Return To Castle Wolfenstein VR experience. These include a 6DoF grenade-throwing as well as motion-triggered knife stabbing.
Apart from the above, the mod also activates by default the snap turning, an ability to turn instantly. However, if you do not wish to turn instantly, you can opt to turn gradually via smooth turning. There is nothing on teleportation, yet, in the mod although DrBeef could announce this function at a later date.
In case you are curious about playing Return To Castle Wolfenstein on Quest, you can check out this video from VR Bummser that offers users a glimpse into the alpha version of the mod:
To play the VR port, you will need your own copy of the original PC release of the game that came out in 2001. It is currently available for just $5.99 through GoG. The old game is also available on Steam for only $5.
Return to Castle Wolfenstein on Quest Was a New Challenge for DrBeef
DrBeef has done other mods for Quest on the past but these were for the older games. This mod is for a more recent game. DrBeef did the VR ports of some of the FPS classics from iD Software and Valve. These included Doom, Quake, Quake II and Half-Life.
He did the mod for Doom which dates back to 1993 while Half-Life goes back to 1998. For VR enthusiasts, it will be interesting to see how a mod for a more modern virtual reality title pans out. Return To Castle Wolfenstein was originally developed by Gray Matter Studios and it was published by Bethesda. The original FPS game enables players to use weapons and binoculars. In the video above of the mod, these also make an appearance. However, DrBeef has warned fans that mod still contains many bugs.
The developers also did not divulge any release date for the Return To Castle Wolfenstein on Oculus Quest. We will update you on any new developments regarding its release.
Being powered by iD Tech 3 game engine means this Return To Castle Wolfenstein mod is an improvement from the past releases. This also opens up opportunities for potential other virtual reality ports for other iD Tech-powered games like Medal of Honor: Allied Assault, Quake III Arena, Soldier of Fortune II: Double Helix, Wolfenstein: Enemy Territory and even the Call of Duty among others.
https://virtualrealitytimes.com/2020/07/14/return-to-castle-wolfenstein-vr-port-comes-to-quest-soon/https://virtualrealitytimes.com/wp-content/uploads/2020/07/Return-To-Castle-Wolfenstein-600x338.jpghttps://virtualrealitytimes.com/wp-content/uploads/2020/07/Return-To-Castle-Wolfenstein-150x90.jpgFPS - First Person ShooterGamingTechnologyReturn To Castle Wolfenstein will soon be available on Oculus Quest with a full 6DoF support thanks to a mod that was developed by the popular modder DrBeef. This is good news as this collective was already lagging behind the unofficial portage of the other virtual reality classics such...Sam OchanjiSam Ochanji[email protected]EditorVirtual Reality Times - Metaverse & VR