SteamVR Update Lets You Pin Windows to Your Controllers
The new SteamVR 1.17 allows you to pin your windows to your controllers and also adds a field of view and world-scale sliders. The update also fixes a number of bugs.
This update has been the culmination of several months of beta releases. A previous stable version had shipped in February this year.
The docking of individual windows was already possible with the use of third-party extensions such as OVRdrop and OVR Toolkit but with the update, it now becomes an official built-in feature of the SteamVR Dashboard. To dock the windows, just click on the ‘Add View’ button that is found on the left of the tray, select a window, and then use the docking buttons found on the right of the tray.
There is also a new Field of View setting that allows you to trade off immersion for visual fidelity. You can get a higher angular resolution without any performance cost by making the rendered area smaller.
There is also a new Override World Scale setting for adjusting the perceived scale of the virtual world. This could come in handy for VR ports and mods that don’t get the scale right. It can also help with accessibility.
Both sliders are set per application. Valve states that changing these may sometimes need restarting the application.
Apart from these new features, the changelog has also listed over a dozen bugfixes which include OpenXR, Dashboard issues as well as a crash when someone is using the room view with Vive Wireless Adapter.
The Oculus Rift platform hasn’t had a feature update in close to two years as the company has pivoted to standalone VR. Valve, on the other hand, has continued working on SteamVR while also refining the interface and adding some practical features that PC VR users want.
https://virtualrealitytimes.com/2021/06/03/steamvr-update-lets-you-pin-windows-to-your-controllers/TechnologyThe new SteamVR 1.17 allows you to pin your windows to your controllers and also adds a field of view and world-scale sliders. The update also fixes a number of bugs. This update has been the culmination of several months of beta releases. A previous stable version had shipped in...Sam OchanjiSam Ochanji[email protected]EditorVirtual Reality Times - Metaverse & VR