Falcon Age is Finally Out on Quest
The developer Outerloop Games has finally released the action adventure game Falcon Age on Quest. The developer has been working on the title for quite some time now and the game is finally out on Quest. It was already available on PSVR.
In Falcon Age, rediscover the lost art of falcon hunting as you befriend and nurture a cute and bright baby falcon and together go on some harrowing adventures as you attempt to reclaim your homeland from mechanical (robotic) invaders.
This is a first-person action-adventure game that is part adventure and part about the rediscovering the lost art of falcon hunting. You have to nurture the falcon and enlist its help in battling and reclaiming your homeland from the mechanical invaders and colonizers. True to form, the game is set in a desert-like planet. Falcon hunting was once, and still is, prevalent in the desert countries of the Arabian peninsular and Central Asia.
The player is cast as Ara who must explore, fight, farm, reclaim and also craft their way in the entire adventure with the help of the cute and intelligent little falcon. Like falcons in real life, the falcon in Falcon Age can fly to the areas of the planet that you cannot access while you will be able to overcome the obstacles that the falcon cannot surmount. Result: the two of you must collaborate and work together to overcome the obstacles. According to Outerloop Games’ Creative Director Chandana Ekanayake, Falcon Age’s gameplay is based on the balance and the relationship between the player (Ara) and the falcon companion.
Part of the game is about the relationship between Ara and the baby falcon. The game begins with the player bonding with the baby falcon. The falcon can fetch and hunt and they can also help Ara in combat or protect her when she is facing danger. Throughout the gameplay, players acquire different kinds of gear as well as cosmetic items for their falcon. They also acquire various toys and will cook nourishing snacks that will help in reclaiming Ara’s land from the mechanical invaders.
Falcon Age mimics a real-life falcon while also incorporating new levels of interaction and bonding permitted by the VR environment but which are a bit more “far-fetched than a typical falcon.” For example, the falcon in the VR game can fist-bump, wear monocles and can even do some skateboard tricks. One realistic aspect of the virtual falcon is the head stabilizing effect which real-life birds adopt when they are focusing on a specific subject and the developer was able to recreate this in virtual reality.
In an interview with Oculus blog, Ekanayake said that Falcon Age’s unique world, characters and customs drew from South Asian and Southeast Asian heritage and history and that the developers wanted to explore the “idea of colonization” but from a native perspective and its effects on people, livelihoods as well as land. In Falcon Age, this exploration happens in a futuristic and fictional setting.
The porting to Quest has been impressive and the game looks good and plays well on the Facebook VR platform. According to the developer, the overriding goal during the port to Quest was to ensure that the falcon interactions, visual fidelity as well as the reactive feathers were all intact because these are central to the experience of the gameplay in Falcon Age. The developer was able to achieve that to make the world of Falcon Age as immersive as possible on Quest.
Have you tried Falcon Age on Quest yet? Let us know what your experience has been like.
https://virtualrealitytimes.com/2020/09/04/falcon-age-is-finally-out-on-quest/https://virtualrealitytimes.com/wp-content/uploads/2020/09/Falcon-Age-on-Quest-600x338.jpghttps://virtualrealitytimes.com/wp-content/uploads/2020/09/Falcon-Age-on-Quest-150x90.jpgAdventureGamingTechnologyThe developer Outerloop Games has finally released the action adventure game Falcon Age on Quest. The developer has been working on the title for quite some time now and the game is finally out on Quest. It was already available on PSVR. In Falcon Age, rediscover the lost art of...Sam OchanjiSam Ochanji[email protected]EditorVirtual Reality Times - Metaverse & VR