Virtual Reality Progressing Beyond Video Games
Ever since the launch of the first virtual reality video game, the gaming public has been demanding more and more. Virtual reality hit the main consumer market with a bang and shows no signs of stopping any time soon.
The interesting thing is that ever since the world was introduced to the concept of virtual reality, every single entrepreneur has been trying to use it to further information, learning and data in fields other than gaming. A lot of people believe that virtual reality should not be restricted to only gaming use but can be utilized in countless other fields. This progression from just another video game platform to something that can actually help the world has already been set in motion.
With the advent of products like Oculus Rift’s headsets and the Sony Morpheus, it is a pretty safe bet to assume that virtual reality is here to stay; and about to head into a dozen different directions. Experts like Matt Bell have hypothesized that the future of virtual reality is very closely similar to that of the internet. He mentioned that right now, the developers have no idea how vast this field can become in the next 10 years. This hopeful view is shared by two other experts, namely Ebbe Altberg and Marte Roel, all experts in the field of technology.
All three of these experts have varied views on the further utilization of virtual reality especially with the headsets launched by Oculus Rift. But the one thing they do agree on is that virtual reality has a booming future that will stun the world with its vastness. This platform is being used in so many different research projects; some are hoping to use it to strengthen the political environment worldwide, some think it can be irreplaceably useful in the field of Medicine (using the headsets to teach complicated surgeries to students), it can be used in the field of Architecture (to scout and navigate a building within the assigned space before drawing up the final blueprint), and it is obviously invaluable in the field of Education. Through Oculus Rift’s virtual reality headsets, students can explore anything in the entire world. Famous museums and art galleries, wherever they may be, different ocean life and deserts; the list is absolutely endless.
Due to all these varied fields, it is impossible to tell where virtual reality fits as the sole potential. It can be so helpful in almost every field, the possibilities it offers are innumerable. As soon as more data is revealed about how virtual reality is being used in fields other than gaming, Virtual Reality Times will bring you the news!
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