Oculus Now Officially Supports Roomscale Tracking
Facebook’s Oculus decided that its room-scale tracking support is now reliable enough with the current software that it is no longer an experimental feature.
Room-scale tracking No Longer an Experimental Oculus Feature
The Oculus Rift had technical support for room-scale Virtual Reality ever since the Touch motion controllers launched last year. But you had to buy additional tracking sensors with no guarantee of foolproof 3D tracking and smooth immersive room-scale experiences. Oculus warned users that room scale tracking was an experimental feature, so you could expect all sorts of bugs and errors from in-development functionality.
But six months have passed and the system has received several important updates, Oculus is now ready and confident that its room-scale support is good enough to lose the ‘experimental feature’ label and be considered as an official feature
“Release 1.15
- Features:
- Improved 360° tracking and roomscale support.
- We further improved sensor setup for multi-sensor configurations.
- 360° tracking with three sensors is now fully supported for sitting, standing, and roomscale play modes.
- 360° tracking with two sensors is still experimental. Learn more in our help center.”
- Improved 360° tracking and roomscale support.
Unlike the HTC Vive, Oculus didn’t bring room-scale tracking from the get-go, but it has been trying to catch up very quickly with its main rival. During the experimental stage, the Oculus room-scale tracking was not user-friendly at all. It was in fact so complex that Oculus created a series of blog posts to guide users through the setup process. But with the latest software release, we can expect things to be much better now.
Source: Oculus
https://virtualrealitytimes.com/2017/05/29/oculus-now-officially-supports-roomscale-tracking/https://virtualrealitytimes.com/wp-content/uploads/2017/05/oculus-rift-sensors-600x337.jpghttps://virtualrealitytimes.com/wp-content/uploads/2017/05/oculus-rift-sensors-150x90.jpgHardwareOculus RiftVR HeadsetsFacebook’s Oculus decided that its room-scale tracking support is now reliable enough with the current software that it is no longer an experimental feature. Room-scale tracking No Longer an Experimental Oculus Feature The Oculus Rift had technical support for room-scale Virtual Reality ever since the Touch motion controllers launched last year....Pierre PitaPierre Pita[email protected]SubscriberTrue gamer and very passionate about gadgets and new technologies. Virtual Reality is the future and geeks like us are ruling the World.Virtual Reality Times - Metaverse & VR