The virtual reality rhythm game Beat Saber has been a massive hit with many VR enthusiasts. It is rhythm-based lightsaber game which combines virtual reality motion controls with a Guitar-Hero style gameplay to make for a very fast-paced playing experience with some cool soundtracks. Players will wield the lightsabers in both hands and slice at oncoming blocks to the beat of various soundtracks.

Developed by the Czech indie studio Hyperbolic Magnetism and released this year in May, Beat Saber has proven quite popular and is also one of the most critically acclaimed games to be launched this year. It was on the Steam VR bestseller list for much of 2018 and was one of the launch titles on the Oculus Quest headset. The game is both intuitive and physically challenging and depends on the player’s form rather than precision. The rhythm provides for a very cool feeling.

So far, the game has mostly been head-on. However, players who purchase Beat Saber on Oculus Quest can play the game in 360 Mode where the blocks will come hurtling towards you haphazardly in all directions instead of just straight ahead thereby creating a more challenging and chaotic playing experience. If you already find the current Beat Saber physically challenging, then it is just about to get worse.

The 360 Mode is now possible in the Quest headset thanks to the six degrees of freedom (6DoF) functionality in the headset which enables users to exert more fluid control over their perspective inside virtual reality environments. 6DoF is a vast improvement over 3DoF where the user cannot have full rotation. The 6DoF functionality is available in some of the latest lines of virtual reality headsets such as the HTC Vive and Oculus Rift. However, it is in the standalone virtual reality headsets where the full potential of the feature can be leveraged since users don’t have to grapple with the trailing cables that could hinder their movement.

Many virtual reality headsets will offer you great immersive experiences without necessarily providing you with this functionality. You will still be able to enjoy Beat Saber without this feature. The new update reveals the scope of virtual reality possibilities that users will be able to experience when enhanced tracking technology in these headsets become more widely available in future head-mounted devices.

The studio has stated that it would be bringing a version of the 360 mode to other virtual reality headsets. However, in the meantime, it will be limited pretty much to a 180-degree play for those with headsets that do not have 6DOF control.

The random gameplay could completely confuse you and screw you over so Beat Saber tries to make this process a little painless by throwing the blocks to your direction from points which are within your eyeline. You won’t therefore have to go through the motions of spinning back and forth to catch the blocks which are hurtling your way.

The latest Beat Saber offering is an illustration of the lengths that developers can go to so to enhance a game’s offering even where the game is already in Early Access. The Beat Saber title is multiplatform and can accessed via multiple VR headsets including HTC Vive, Windows Mixed Reality and the Oculus Rift headset.

https://virtualrealitytimes.com/wp-content/uploads/2019/06/Beat-Saber-on-Oculus-Quest-600x341.jpghttps://virtualrealitytimes.com/wp-content/uploads/2019/06/Beat-Saber-on-Oculus-Quest-150x90.jpgSam OchanjiGamingMusicTechnologyThe virtual reality rhythm game Beat Saber has been a massive hit with many VR enthusiasts. It is rhythm-based lightsaber game which combines virtual reality motion controls with a Guitar-Hero style gameplay to make for a very fast-paced playing experience with some cool soundtracks. Players will wield the lightsabers...VR, Oculus Rift, and Metaverse News - Cryptocurrency, Adult, Sex, Porn, XXX