Virtual Desktop Now Supporting Resolution Upscaling for Snapdragon XR2 Headsets
Virtual Desktop partnered with Qualcomm to introduce a new resolution upscaling feature for the Snapdragon XR2 headsets.
Virtual Desktop now provides support for resolution upscaling on the Snapdragon XR2 headsets such as Pico 4 and Meta Quest 2 thus cutting down on the PC VR streaming requirements.
Qualcomm’s Principal Engineer Jonathan Wicks published a detailed blog post on the new feature. It shows how the new update integrates the Snapdragon Game Super Resolution (SGRS) into Virtual Desktop.
Virtual Desktop creator Guy Godin said the SGSR will help virtual reality gamers that are currently limited to lower-resolution settings. The option is accessible in the streaming tab of the Virtual Desktop and users can toggle it without having to restart the game for SteamVR.
Godin explains that users can run things “at a slightly lower VR Graphics Quality” to minimize the load on their PC and upscale the image with SGSR. Godin says the feature works on all virtual reality headsets that are Snapdragon XR2-powered including the Meta Quest 2, Meta Quest Pro, Pico Neo 3, and Pico 4. The option will also be available on Vive Focus 3 and XR Elite once the Virtual Desktop is released on those platforms.
The comparison video here shows the SGSR in action.
According to Qualcomm, this is applicable to any game as it just requires the color buffer. The technique needs a single GPU pass which enables it to be combined with other operations such as Synchronous Space Warp, a framerate extrapolation technique that, according to Qualcomm, causes a reduction in the performance demands from a VR-ready PC.
Qualcomm said that there will be “plenty more to share” with developers on the Snapdragon Game Super Resolution for XR, hinting that there was more to come.