GDC 2015 to host VR talks on game development
In the era of virtual and augmented reality technologies, video games will be the forerunner to its infinite benefits. The Game Developers Conference (GDC) will be held this year on March 2-6, at the Moscone Center in San Francisco, CA. Here, game developers from around the world will meet and talk about the latest game developments and the current technologies employed on these games.
One of the key talks about virtual reality will be the session by Sony on its recent developments with the Project Morpheus VR initiative. The technical session is entitled “Beyond Immersion: Project Morpheus and PlayStation”. Three Sony engineers and product designers will be talking about the new gold rush of opportunities to integrate VR in PlayStation 4 games. These include the unique, immersive experiences for the Project Morpheus headset, evolved game design specifically for VR, and the applications of VR in social features of the Project Morpheus.
NVIDIA, a game technology company, is also setting up a technical session called “VR Direct: How NVIDIA Technology is Improving the VR Experience”. In this, NVIDIA engineer Nathan Reed will be demonstrating techniques to leverage the power of NVIDIA’s graphics processors and their trademark VR Direct technology, letting developers to enhance the overall gaming experience on the Oculus Rift VR headset.
John Carmack, CTO of Oculus VR, will be discussing VR topics with regards to the mobile platforms. The technical session entitled “The Dawn of Mobile VR” intends to show the GDC attendees the various techniques to enhance the VR experience on games and applications, and to give an insight on the future of virtual reality for the ever-increasing growth of the mobile platform.
Advanced Micro Devices (AMD) will also give a sponsored session on virtual reality. Entitled “Low Latency and Stutter-Free Rendering in VR and Graphics Applications”, the technical talk will feature AMD’s Layla Mah. Mah will give insights on various mechanisms which game developers can use to greatly reduce perceived latency and stutter in VR and graphics applications that make use of AMD’s graphics processing units.
The Game Developers Conference is held for the 29th time this year, and it gathers an enormous number of attendees from all over the world to share insights on the latest developments in game technology. Attracting over 24,000 participants and having 400 technical sessions, the GDC is the largest game conference of its kind in the world.
For more information on the Game Developers Conference and its various sessions, please visit the following websites:
http://www.gdconf.com
http://schedule.gdconf.com
http://www.playstationlifestyle.net/2015/02/20/four-hour-project-morpheus-gdc-2015-session-confirmed/