Content Uploading Schedule by Oculus Rift
Oculus Rift’s virtual reality products have steadily been gaining in popularity ever since the first sneak peek of their headset.
Fans all over the world can’t wait for Oculus Rift to officially release their headsets and development kits for the general public. Unfortunately, they’ll still have to wait for quite some time because a release date has still not been specified by the CEO. Oculus Rift is now launching into some new unexplored avenues for virtual reality; industries like hardware development and content management. This has been brought about by the recent release of the Gear VR smartphone based virtual reality head mounted display, based in the US.
The consumer demand for virtual reality based content is going higher every single day. At the moment, Oculus Rift has an application by the name of ‘Oculus Home’ where fans can download virtual reality based video games and experiences for their smart-phones but that cannot live up to the intense demand of the market. To combat this imbalance between supply and demand, the developing team behind Oculus Rift has released an official statement, saying they will be organizing a new schedule for the Oculus Rift blog; and now fans will know weekly exactly what to expect in the virtual reality downloads. They will confirm new releases and titles every single week to keep up with the voracious demand of all their fans.
According to the new schedule, the team at Oculus Rift has mentioned that they will be adding the latest releases to Gear VR every Tuesday. This has been confirmed on the store’s update on Reddit, regarding their weekly list updates. Added to this, the Oculus VR Share Beta (an immense software portal for free downloads of PC games and applications, supported by the Oculus Rift headset) will be receiving weekly updates every Thursday. For the moment, the Oculus Rift team has been slightly “hit and miss” about staying on track every week but they have promised to polish up their updating and keep it on time.
This proves that Oculus Rift is working very hard to be the go to place for downloading, uploading and sharing virtual content, worldwide. Once the headsets are available for the public consumer base, the response will be overwhelming. Due to this, it seems the Oculus Rift team is already trying to gear up for that time. Virtual Reality Times will keep following the company’s progress and report back with as much information as possible.