Manus Announces its ‘Polygon’ Full-Body VR Tracking Solution
Haptic VR Glove manufacturer Manus is expanding its product portfolio and will soon offer support for a full-body VR tracking solution for multiple users at the same time. Manus’ new VR tracking solution is known as ‘Polygon’.
The new full-body tracking solution will complement Manus’ existing enterprise hand-tracking solutions. The Manus Polygon will work just like the Vive Tracker pucks. Manus original solution already relies on the use of two of these sensors that are attached at the back of the user’s hands and which track their positions within the virtual space. The Manus sensors use the same SteamVR base-stations that are also used in tracking the Valve Index and HTC Vive headsets.
The Manus Polygon will also use the SteamVR tracking in combination with five Vive Trackers that will be attached to the hands, waist and feet. Together with the virtual reality headsets, six body points will be recorded and then transmitted to virtual reality in real time.
This kind of full-body tracking is already in use in numerus other applications. However, the Manus Polygon VR tracking solution really stands out thanks to its use of hand tracking.
The specially developed system will use inverse kinematics (IK) in deriving the correct relationships between the user’s limbs. This will allow for the generation of realistic and natural-looking avatars from just six spatially recorded body points.
It will be easy to set up the polygons. The user himself can perform the calibrations. The solution also supports the Manus Prime haptic VR gloves by default.
The Manus Polygon will offer simultaneous full-body tracking as well as object tracking. This will allow multiple users to seamlessly interact with the same physical object in virtual reality.
Solution Supports Every SteamVR Headset
Manus sees the system finding use in virtual training scenarios, simulations as well as virtual collaborations. The system is also easily deployable in virtual reality arcades.
Polygon will also provide Unity compatibility at market launch. The company is planning to release a plugin for Unreal Engine 4 later on. Polygon’s inverse kinematic system is also compatible with HTC Vive as well a number of other SteamVR headsets.
The Manus Polygon solution will be provided in a bundle along with the Manus Prime gloves. Cost will vary from $3,000 to $5,000 and the device is set to hit the market in June this year.
Recently, the Russian startup Antilatency also unveiled a solution for multi-user full-body tracking. The solution even supports the standalone Oculus Quest headset among other features.