The Experimental VR Physics Shooter Game Boneworks to be Released on December 10th
The physics-based shooter “Boneworks” could be the highlight of the year for fans who love virtual reality shooting games. The Stress Level Zero’s physics-based shooter is launching on December 10th on PC VR headsets.
The studio, which is also behind Duck Season and Hover Junkers, and teased the physics-based puzzle shooter game early this year. The game leverages Valve’s grip-sensitive ‘Knuckles’ controllers. The developer has since released a number of video updates that offer users insights into the progress of the development of the game that has since generated a lot of buzz in the community. Stress Level Zero creator Brandon Laatsch posted a tweet yesterday announcing that the official release date for the experimental immersive experience will be on December 10th.
— Brandon J Laatsch (@BrandonJLa) November 8, 2019
The sandbox-based experience is set within the Artificial Intelligence operating system, Myth OS, of the Monogon Industries. Players in the experience are tasked with navigating dynamic environments, getting into the physics-based combat as well as in solving various complex puzzles with the use of various tools and weapons such as blades, guns, anomalous physics weapons as well as experimental energy weapons.
Players will leverage Valve’s force-sensitive Knuckles controllers in handling the weapons, tools as well as environment however they like instead of automatically snapping to the pre-determined positions.
There is a realistic IK body system that creates a deeper level of immersion by offering the player limbs which bend and react to movements more realistically. Although the Valve Index controllers are best for this, the experience also supports the Oculus’ Touch controllers.
As the name suggests, Boneworks is really about bone work within a radically optimized VR physics engine. The player will be taking on opponents, reloading their weapons, climbing ladders and throwing objects in a more realistic VR experience.
The development studio for the game, Stress Level Zero, refers to this work as an experimental physics-based virtual reality adventure. The game is more of a vehicle for the actual product which is a physics-based system that has been entirely designed for interaction in the virtual reality world.
Fine Animations and Realistic Interaction System in Virtual Reality
Among its many features, the physics-based engine provides a very realistic simulated self-weighting avatar body that is capable of responding to the environment. It also offers detailed animations for interacting with the virtual objects.
Stress Level is promising that players will be able touch and see all that they interact with in the virtual world just as they would expect. Every calculation in the game is based on physics to provide deeper immersion. The development environment for the engine will be launched in 2020.
Boneworks will work particularly well with the Valve Index’s finger-tracking controllers. It will also support Vive hardware, Oculus Rift S and Windows VR headsets.
During the OC6 in September, the development studio Stress Level Zero also revealed that it is developing a different virtual reality game for Oculus Quest that will set in the Boneworks universe. It could be the start for a potentially huge original virtual reality franchise.https://virtualrealitytimes.com/2019/11/10/the-experimental-vr-physics-shooter-game-boneworks-to-be-released-on-december-10th/https://virtualrealitytimes.com/wp-content/uploads/2019/11/Boneworks-600x338.jpghttps://virtualrealitytimes.com/wp-content/uploads/2019/11/Boneworks-150x90.jpgFPS - First Person ShooterGamingTechnologyThe physics-based shooter “Boneworks” could be the highlight of the year for fans who love virtual reality shooting games. The Stress Level Zero’s physics-based shooter is launching on December 10th on PC VR headsets. The studio, which is also behind Duck Season and Hover Junkers, and teased the physics-based puzzle...Sam OchanjiSam Ochanji[email protected]AdministratorVirtual Reality Times