Utherverse Metaverse Launching a Next-Generation Web3 Closed Beta
Utherverse, a major metaverse platform, is set to officially launch a closed beta version of its next-generation metaverse later this month.
Utherverse MetaverseThe new metaverse platform has been described as state-of-the-art and will give users a taste of Web3 functionalities. It will also be a testing pad for the development of the next generation of the metaverse platform.
The beta version of the Utherverse Metaverse will enable users to claim their Utherverse usernames. It will also give them a peek into the Web3 variant of the Utherverse platform. It will feature a number of social and entertainment options such as rooftop dance clubs that will offer users live music, an open-air concert menu, influencer broadcast studios, movie screenings, art galleries, live audiences, and a lot more.
Through Utherverse, users will be able to interact with one another in a number of settings, engage in e-commerce, and trade in virtual goods.
Closed beta access will be automatically granted to the VIP legacy users on Utherverse. Legacy users on Utherverse already have usernames on the platform. Trunk holders who have bought functional NFTs (fNFTs) will gain priority access to Utherverse. Finally on the list are the users that have already joined the whitelist. These are available for signup on the Utherverse Discord at https://discord.gg/theuthers.
Virtual Celebration to Last a Month
With the launch of the closed beta, a month-long virtual celebration is also set to kick off that will feature entertainment events, networking, shopping, and exclusive experiences targeting businesses and consumers.
A major highlight of the celebrations will be a segment dedicated to the sixth annual Virtual Con. This will be an entirely virtual Web23 trade show that will feature panel discussions, exhibitors, and speakers. Utherverse founder and CEO Brian Shuster has described 2023 as a “milestone year” for the metaverse platform as it ushers in its next generation of experiences.
Internet pioneer Brian Shuster launched the Utherverse metaverse platform in 2005. The platform is now known for its immersive experiences to users along with various commercial opportunities for brands to not only market but also monetize their products. Utherverse owns over 40 patents and has been used by more than 50 million people. Since its founding, it has handled over 32 billion virtual commerce transactions. This volume of transactions makes it one of the biggest metaverse platforms at the moment. Utherverse has the most photorealistic avatars of any metaverse project at the moment.
Shuster has christened 2023 as a “hallmark year” for the Utherverse metaverse. The platform offers “hyper-realistic immersive experiences” for the engagement of consumers. Utherverse says the technology backbone of the metaverse will unlock “unprecedented opportunities” for various users including entertainment providers, brands, retailers as well as companies operating in various industries.
The Uther Coin
A few months ago, Utherverse launched its first and second pre-sale rounds for its Uther Coin (UTHX) via Nexus Ecosystems. This formed part of the initial decentralized offering (IDO) of the coin. Uther Coin will be used as the in-house currency for all the metaverses that will be hosted on the Utherverse ecosystem.
Intellectual Property (IP) Portfolio
The Utherverse platform has amassed several patents over the years, which are 50% backed by SoftBank/Fortress. These patents include the following: –
- Three patents for Multi-Instance, Multi-User Animation Platforms: These include parallel dimensions in a computer memory.
- A patent for recording and playing back experiences in a Virtual Worlds System
- Two patents for Immersive Display
- A patent for system and methods of virtual world interactions among others.
For a full list of the Utherverse Platform’s patents, check out this page.
It hasn’t been all smooth sailing for the Utherverse Metaverse. In June 2021, Utherverse filed a lawsuit in a Washington district court against Epic Games, Inc., citing intellectual property infringement. The suit sought declaratory and compensatory relief as well as supplemental damages over Epic Games’ violations of the platform’s Asserted Patents.
In its complaint, Utherverse alleged that Epic infringed on its claims of Asserted Patents by making, using, selling, or importing software that used the claimed instance, multi-user animation as well as the experience playback solutions of the Asserted Patents.
Utherverse also alleged that Epic directly infringed on its Asserted Patents through the making, use, sales, and offering of “virtual interactive platforms” along with games leveraging multi-instance, multi-user animation, and recording and playing back experience solutions, particularly the software tool that allows Fortnite participants to experience similar virtual worlds in concerts and virtual social events when executed. Utherverse alleged that Epic Games infringed on these patents to benefit from the Asserted Patents’ innovation and sought compensation commensurate with the infringement. This lawsuit is yet to be determined.
Utherverse’s next-generation Web3 closed beta is set to launch on September 26th.
Check out utherverse.io for additional information. For regular updates on the project, you can follow the platform’s social handles: –
Discord: /Utherverse.iohttps://virtualrealitytimes.com/2023/09/11/utherverse-metaverse-launching-a-next-generation-web3-closed-beta/https://virtualrealitytimes.com/wp-content/uploads/2023/09/Utherverse-for-VRT-1620x1000px-copy-600x370.jpghttps://virtualrealitytimes.com/wp-content/uploads/2023/09/Utherverse-for-VRT-1620x1000px-copy-150x90.jpgFeaturedGamingUtherverse, a major metaverse platform, is set to officially launch a closed beta version of its next-generation metaverse later this month. Utherverse MetaverseThe new metaverse platform has been described as state-of-the-art and will give users a taste of Web3 functionalities. It will also be a testing pad for the...Rob GrantRob Grant[email protected]AuthorVirtual Reality Times