Bigscreen Beyond 2 Debuts at 107 Grams With Wider Optics and Optional Eye Tracking

PC VR enthusiasts have a new compact headset to consider. Bigscreen introduced Beyond 2 and Beyond 2e on March 20, promising improved optics, a wider field of view, adjustable interpupillary distance and optional eye tracking while maintaining an unusually lightweight design.
The base Beyond 2 weighs just 107 grams, according to Bigscreen, with the eye-tracking Beyond 2e adding only a little weight. The company says the new optical system delivers up to a 116-degree diagonal field of view, alongside improvements in clarity, glare and brightness.
The products continue Bigscreen’s strategy of serving serious PC VR users rather than chasing the standalone market. Beyond 2 is a tethered headset intended to work with external SteamVR tracking equipment and a capable computer, making it a specialized alternative to more self-contained devices.
Smaller hardware, bigger viewing ambitions
Headset weight has become one of the central constraints in VR design. A device can offer excellent resolution and tracking yet become tiring if its mass is concentrated far from the user’s face. Bigscreen has made a product identity out of minimizing that burden.
Beyond 2 retains compact micro-OLED display technology while adding redesigned pancake optics. According to the company, the changes broaden the clear viewing area and reduce optical artifacts that could distract from an otherwise detailed image.
The stated 116-degree diagonal field of view deserves careful interpretation. Manufacturers do not always measure field of view in comparable ways, and a diagonal specification should not be mistaken for a horizontal measurement. The actual visible area also depends on face geometry, fit and individual eye position.
A wider specification nevertheless addresses a recurring criticism of compact headsets: reducing bulk should not require making the world feel as though it is being viewed through a narrow opening.
Eye tracking becomes a premium option
Beyond 2e adds eye-tracking sensors, opening possibilities beyond simply observing where a user looks. In social applications, gaze information can make avatars more expressive by helping virtual faces communicate attention. For graphics, eye tracking can support rendering techniques that concentrate detail where the user is looking.
Those capabilities require software support. The existence of sensors does not guarantee that every PC VR game will benefit, and performance gains from eye-tracked foveated rendering depend on how applications and graphics pipelines implement it.
The two-model strategy lets buyers make a practical decision. Users interested mainly in a light display may prefer the base model. Enthusiasts experimenting with social embodiment or advanced rendering may see additional value in Beyond 2e.
Bigscreen lists a starting US price of $1,019 for Beyond 2 and $1,219 for Beyond 2e. Those figures should not be confused with the total cost of a complete VR setup. Compatible tracking equipment and other accessories may be necessary depending on what a buyer already owns.
Adjustable fit is a meaningful change
Bigscreen’s original approach to fit was unusual, relying heavily on individualized facial interfaces. The new headset adds adjustable interpupillary distance, making the distance between lenses easier to adapt to different users.
That helps address a practical limitation of highly customized equipment. A headset built for one person may deliver an excellent experience for that owner but be inconvenient to share. Adjustable optics do not eliminate the need for a comfortable face interface or prescription correction, yet they make the hardware less rigidly personal.
Bigscreen is also offering alternative mounting and fitting arrangements, including a Halo-style option. Comfort is subjective, so consumers should avoid equating low weight alone with a guaranteed fit. Pressure distribution, strap behavior, heat and optical alignment all matter during a long session.
The place of specialist PC VR
Standalone headsets dominate much of the consumer conversation because their setup is simple. Bigscreen is betting there remains an audience willing to trade convenience for a lighter display and access to the full power of a gaming PC.
That audience includes simulation enthusiasts, people who spend long periods in social VR and users who have already invested in SteamVR base stations and controllers. For them, an upgrade need not replace every component of a working system.
Beyond 2 and Beyond 2e are available to order, with shipping schedules beginning later this spring according to Bigscreen. Delivery expectations are still plans rather than completed customer shipments, and production ramp-up will be an important test for a company serving an enthusiast niche.
The launch shows that VR hardware is not converging on one ideal shape. Some manufacturers are building all-in-one computers for mixed reality; Bigscreen is pursuing the headset as a minimal, comfortable window into the worlds a separate machine can render. For the right PC VR user, that distinction is the entire point.
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https://virtualrealitytimes.com/2025/03/20/bigscreen-beyond-2-debuts-at-107-grams-with-wider-optics-and-optional-eye-tracking/https://virtualrealitytimes.com/wp-content/uploads/2025/03/bigscreen-beyond-2-2025-03-20-600x600.pnghttps://virtualrealitytimes.com/wp-content/uploads/2025/03/bigscreen-beyond-2-2025-03-20-150x90.pngHardwareSteamVRVR HeadsetsBigscreen Beyond 2,eye tracking,micro-OLED,PC VR,VR headsetPC VR enthusiasts have a new compact headset to consider. Bigscreen introduced Beyond 2 and Beyond 2e on March 20, promising improved optics, a wider field of view, adjustable interpupillary distance and optional eye tracking while maintaining an unusually lightweight design. The base Beyond 2 weighs just 107 grams, according...Virtual Reality Times [email protected]SubscriberVirtual Reality Times

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