Hot Dogs, Horseshoes and Hand Grenades 2 official key art, announced for SteamVR and Meta Quest 3
Image: Rust Ltd (Steam store artwork)

Ten years after a strangely named firearms sandbox became one of PC VR’s most durable hits, its sequel is official. Rust Ltd has announced Hot Dogs, Horseshoes & Hand Grenades 2, and this time the game is coming to standalone Meta Quest 3 as well as SteamVR.

The reveal came on Wednesday, May 6, during the Creature Feature and Friends Showcase. Wishlists are open now on both the Steam store page and the Meta Quest store. No release date or price has been announced, and the Steam listing currently shows the date as “To be announced.”

What was announced

The sequel, which fans are already calling H3VR2, keeps the core idea of the original: hands-on, physics-driven gun handling, where players load magazines, rack slides and clear jams with their own hands rather than pressing a reload button. Around that, Rust Ltd is building a more structured game.

According to UploadVR’s coverage of the announcement, the headline mode is called the Facility. It works as an extraction campaign set in a procedurally generated megastructure, where players fight enemies, gather loot and bring resources back to use on later runs. UploadVR reports that the same mode can also be played in a looser, arcade-style way for people who just want to shoot.

The sequel also adds daily run challenges, several other game modes and leaderboards. That is a notable shift for a series that has mostly been a toybox, with modes and maps layered on over years of updates rather than a single campaign.

Standalone Quest 3 support

The biggest change may be the platform list. The original Hot Dogs, Horseshoes & Hand Grenades has always been a PC VR game, sold through Steam and played on tethered or streamed headsets. Its sheer number of weapons and physics objects made it a demanding title, and it never received a native Quest port.

H3VR2 is being built to run natively on Quest 3 and Quest 3S, according to the Meta Quest store listing reported by UploadVR. Quest 2 was not mentioned. For a series known for detail down to individual cartridges and receiver parts, getting that level of interaction onto mobile hardware will be a real technical test, and Rust Ltd has not yet shown how the standalone version compares with the PC build.

Bringing the sequel to Quest also opens it to a much larger audience. Quest headsets account for the bulk of active VR users, and many of them have never played the original because it required a gaming PC.

A new team around Anton Hand

The original game was largely the work of one developer, Anton Hand, who began H3VR as a small project and kept expanding it for a decade through a long run of free updates. Korean outlet Inven Global reports that Hand is now working with Zulubo Productions on the sequel. Neither Rust Ltd nor Zulubo has publicly detailed how the work is divided. Inven describes the goal as better graphics, weapon handling, ballistics and sound design than the original.

There is also an effort to lower the barrier to entry. H3VR’s realism has long been both its main attraction and a hurdle, since players who have never handled real firearms can struggle with the controls. UploadVR reports that the sequel includes a Learning mode aimed at newer players, with ranges where weapons can be tested before heading into a run.

Why H3VR matters to VR

Hot Dogs, Horseshoes & Hand Grenades first appeared on Steam in April 2016, around the launch of the HTC Vive, and marked its tenth anniversary last month. It never had a large marketing push, but it built a devoted audience and a reputation, repeated often by players and reviewers, for having the best gun handling in VR. Many later VR shooters have borrowed ideas from it, from manual reloading to detailed weapon attachments.

A sequel now arrives at an uncertain moment for VR games. Meta closed three of its own VR studios in January, several independent VR developers have cut staff this year, and the industry’s attention has been moving toward smart glasses. Against that backdrop, a well known independent studio committing to a full sequel, and to standalone hardware, is a meaningful vote of confidence in the platform.

The open question is timing. Rust Ltd has not said when H3VR2 will launch on either platform, whether it will start in early access, or what it will cost. For now, players can add it to their wishlists and wait for more gameplay footage.

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