Author Archives: Sam Ochanji - Page 106
Nvidia Research Demos Next-Generation ‘Prescription AR’ Glasses Prototypes
Nvidia is showcasing its latest research which demonstrates how future augmented reality wearables could be used in a more powerful and practical way. This is coming at a time when…
BBC Earth’s Next ‘Micro Kingdoms’ Immersive Experience is Coming on Magic Leap
The BBC has always been at the forefront of adopting emerging technologies and it has taken up enthusiastically to immersive technologies such as virtual reality. Now the media company is…
New Open-Source Project Brings VR Linux Desktop
There are several cool apps already in existence which can you use to view your PC desktop in VR such as Virtual Desktop and Bigscreen Beta. However, users running Linux…
Sandbox VR Launching a New “Star Trek” Location-Based VR Experience This Fall
Sandbox VR is teaming up with CBS Interactive to launch a new location-based “Star Trek” VR experience this fall called Star Trek: Discovery Away Mission. The experience will enable up…
Apple to Launch In-Store Augmented Reality Art Sessions Across Six Global Cities
From August 10, several Apple Stores across globe will be showcasing Today at Apple sessions geared at exhibiting the potential of augmented reality on iPhones and iPads. The push is…
Facebook’s Mind Reading Interface Could be Closer to Reality
Facebook has been financing an R&D initiative it first introduced in 2017 at the F8 on a brain-computer interface (BCI) that could possibly be used on its future augmented reality…
Khronos Group Has Released a New OpenXR 1.0 Specification for XR Developers
The Khronos Group has publicly released a new specification for OpenXR known as OpenXR The new specification is geared at helping unify the standards for virtual reality and augmented reality…
Amazon Launches the Amazon Prime Video VR for Virtual Reality Experiences
Amazon has spread its wings wide across many technological frontiers but virtual reality seems to have been the last hold-out. Beyond selling virtual reality devices on its ecommerce platform, Amazon…
PlayShifu Raises $7 Million for Augmented Reality Experiences that Encourage STEM Learning in Children
Bangalore-based Augmented reality EdTech startup PlayShifu has raised more than $7 million to develop augmented reality experiences that foster STEM (science, technology, engineering and math) learning in kids. PlayShifu develops…
Knight Foundation in a $750,000 Drive to Support Immersive Technology for the Arts
Efforts to apply immersive technologies in the arts are just about to get a huge boost thanks to a $750,000 injection of funds by various financiers. The John S. and…